The Colonists User Suggestions
Equivalent to Storage Yard but will destroy all resources sent to it.
I don't see much point in having a incinerator. In Discord you were discussing how to remove trees when your stockpiles are already full of logs. If this is only to solve that issue I would prefer having a destruction setting in the woodcutter. For buildings with multiple produce types I would prefer if the building could disable certain products.
I agree, once you fix the trading issues, adding more rules or restrictions to resource movement, you won't need to incinerate because you'd had more grasp on your economy overall
A ressource destroyer that will destroy all resources brought to it. This will be useful in the endgame to keep everything running and to test the routes for transporting ressources.
"Resource destroyer" (suggested by Mark on 2018-11-18), including upvotes (1) and comments (0), was merged into this suggestion.
A building to destroy excess items holding up transportation links for less items or alternatively for energy. You could recycle elements into less component parts - example if it takes 3 logs to make a plank - recycling a plank could return 1 log. Or you could burn items to produce energy, say 3 logs for L1, or 2 planks for l2. Iit should be small footprint building to allow easing busy routes. Rules could be set based on whats in storage - i.e. if logs is +59 in storage, burn logs for l1. Ju
"Furnace to remove excess" (suggested by Ste on 2018-11-19), including upvotes (1) and comments (0), was merged into this suggestion.
If there was a priority system for the storage yards too (like yard #1, #2, then finally the incinerator), that would work wonderfully as a protection against overflow and overproducing some materials
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