Suggestions for improving The Colonists.

Random Map Mode

Suggested by: codebyfire (30 Oct, '18) Upvoted: today Comments: 8
Under consideration

Multiplayer - Co-op

Suggested by: codebyfire (29 Oct, '18) Upvoted: today Comments: 9
Under consideration multiplayer

Sandbox Mode

Suggested by: codebyfire (29 Oct, '18) Upvoted: yesterday Comments: 8
Done

Road & Path Bridges

Suggested by: codebyfire (30 Oct, '18) Upvoted: 03 Jul Comments: 0
Under consideration

Rail Bridges

Suggested by: codebyfire (30 Oct, '18) Upvoted: 01 May Comments: 5
Done

Map Editor with Steam Workshop

Suggested by: codebyfire (29 Oct, '18) Upvoted: 01 May Comments: 12
Done

Indicate Potential Lost Territory On Watchtower Destruction

Suggested by: codebyfire (29 Oct, '18) Upvoted: 29 Jun Comments: 1
Under consideration

More Peaceful Campaign Maps

Suggested by: codebyfire (29 Oct, '18) Upvoted: 29 Jun Comments: 1
Planned campaign

Multi-stop Trains

Suggested by: codebyfire (29 Oct, '18) Upvoted: 28 May Comments: 4
Done trains

Mods (Steam Workshop)

Suggested by: Boltzz#1211 (30 Oct, '18) Upvoted: 08 Jul Comments: 4
Under consideration

Charcoal Burner

Suggested by: codebyfire (29 Oct, '18) Upvoted: 18 Jun Comments: 3
Done Buildings

Large Harbour

Suggested by: codebyfire (30 Oct, '18) Upvoted: 26 Apr Comments: 2
Done

Harbour/Train Station Rules

Suggested by: codebyfire (29 Oct, '18) Upvoted: 18 Jun Comments: 4

Rail Tunnels

Suggested by: Taitu (30 Oct, '18) Upvoted: 29 Jun Comments: 4
Under consideration

Research Queueing

Suggested by: Nini (31 Oct, '18) Upvoted: 24 May Comments: 2
Under consideration

Low level workplaces use high level energy

Suggested by: crazy10101 (29 Oct, '18) Upvoted: 05 Jul Comments: 3
Under consideration

Priority Mining

Suggested by: SpaceMoo (29 Oct, '18) Upvoted: 14 Apr Comments: 0
Done

Steam Achievements

Suggested by: codebyfire (30 Oct, '18) Upvoted: 05 Jul Comments: 2
Planned

Multiplayer - Competitive

Suggested by: codebyfire (29 Oct, '18) Upvoted: 26 May Comments: 7
Under consideration multiplayer

More Boat Types

Suggested by: codebyfire (29 Oct, '18) Upvoted: 05 Jul Comments: 7
Planned

Boats Auto Explore The Map

Suggested by: codebyfire (30 Oct, '18) Upvoted: 29 Jun Comments: 2
Under consideration boats

Air Transportation

Suggested by: Tenphes (06 Nov, '18) Upvoted: 05 Jul Comments: 6
Under consideration

Building Deconstruction Option

Suggested by: codebyfire (31 Oct, '18) Upvoted: 05 Jul Comments: 6
Under consideration Buildings

One way road system

Suggested by: Rodgerer (04 Nov, '18) Upvoted: 29 Jun Comments: 3
Under consideration

Building Shutdown

Suggested by: codebyfire (30 Oct, '18) Upvoted: 29 Jun Comments: 2
Under consideration

Planning Overlay

Suggested by: codebyfire (30 Oct, '18) Upvoted: 05 Jul Comments: 3
Under consideration

Manually Destroy All Resources of a Type at Storage Yard

Suggested by: TBK (30 Oct, '18) Upvoted: 29 Jun Comments: 3
Under consideration

Repeatable Technology

Suggested by: SpaceMoo (29 Oct, '18) Upvoted: 05 Jul Comments: 1
Under consideration

Upgraded Intersection (for roads)

Suggested by: Sin72 (04 Nov, '18) Upvoted: 29 Jun Comments: 2
Under consideration

Large Train Station

Suggested by: codebyfire (30 Oct, '18) Upvoted: 05 Jul Comments: 1
Under consideration Buildings

Ability To Pause Research

Suggested by: codebyfire (29 Oct, '18) Upvoted: 29 Jun Comments: 0
Under consideration

Setting 'export buildings' of a storage to 'This Island only'

Suggested by: Ojelle (31 Oct, '18) Upvoted: 29 Jun Comments: 5
Under consideration

Monument Morale Boost

Suggested by: Taitu (30 Oct, '18) Upvoted: 29 Jun Comments: 3
Under consideration

Bot Cosmetics

Suggested by: Sin72 (04 Nov, '18) Upvoted: 05 Jul Comments: 2
Under consideration

Copy pasting roadpost white/blacklists

Suggested by: Ojelle (31 Oct, '18) Upvoted: 29 Jun Comments: 2
Under consideration

Scouting Mechanic

Suggested by: codebyfire (29 Oct, '18) Upvoted: 05 May Comments: 0
Under consideration

More Military Campaign Maps

Suggested by: codebyfire (29 Oct, '18) Upvoted: 19 Jun Comments: 0
Under consideration campaign

Fuel / Energy Efficiency Research

Suggested by: Calidus286 (02 Nov, '18) Upvoted: 22 Apr Comments: 0
Under consideration

Colony Spaceship Resource Upgrade

Suggested by: Specialt (02 Nov, '18) Upvoted: 29 Jun Comments: 0
Under consideration

Boat Overview

Suggested by: codebyfire (29 Oct, '18) Upvoted: 29 Jun Comments: 0
Under consideration boats ui

Ability To Choose Tree Type At Forester

Suggested by: codebyfire (30 Oct, '18) Upvoted: 14 Apr Comments: 2
Done

Forester Upgrade

Suggested by: HAMISH SCHEMBRI (31 Oct, '18) Upvoted: 29 Jun Comments: 1
Under consideration

Day/Night Cycle

Suggested by: Sin72 (10 Nov, '18) Upvoted: 29 Jun Comments: 2
Under consideration

Thermal Well - a well in snow biomes

Suggested by: Naomi (05 Nov, '18) Upvoted: 29 Jun Comments: 2
Under consideration

More Decorative Elements or Customisation Options

Suggested by: codebyfire (08 Nov, '18) Upvoted: 05 Jul Comments: 5
Under consideration

Options For Residences To Produce Lower Energy

Suggested by: codebyfire (04 Nov, '18) Upvoted: 29 Jun Comments: 3
Under consideration

Recent Notifications Panel

Suggested by: codebyfire (31 Oct, '18) Upvoted: 29 Jun Comments: 0
Under consideration ui

Incinerator Building

Suggested by: codebyfire (30 Oct, '18) Upvoted: 15 May Comments: 7
Under consideration Buildings

renewable energy

Suggested by: Brandon G (11 Mar) Upvoted: 18 May Comments: 0
Under consideration

Stone Excavator

Suggested by: Taitu (29 Oct, '18) Upvoted: 22 Feb Comments: 0
Under consideration

Building Connections Subpanel

Suggested by: codebyfire (29 Oct, '18) Upvoted: 26 Jan Comments: 1
Done

A strange suggestion, Make the robots of deleted buildings go back into the rocket.

Suggested by: Ben (15 Jan) Upvoted: 18 Jun Comments: 2
Under consideration

[DONE] Building Import Whitelist For Storage Yards

Suggested by: ghosttie (30 Oct, '18) Upvoted: 30 Jan Comments: 2
Done

Moving Animals...

Suggested by: Robin (13 Nov, '18) Upvoted: 23 Feb Comments: 1
Under consideration

Halt Production Building Notification

Suggested by: Artaniz (30 Oct, '18) Upvoted: 04 Jan Comments: 0
Under consideration

Gridlock clear

Suggested by: Robert Patton (31 Oct, '18) Upvoted: 30 Jan Comments: 3
Under consideration

Weather

Suggested by: João (04 Jan) Upvoted: 21 Mar Comments: 1
Under consideration

Small and/or Large Storage Yard with two openings (input and output)

Suggested by: Normski (14 Dec, '18) Upvoted: 06 Apr Comments: 0
Under consideration

The Colonists Merch

Suggested by: ecogreen123 (16 Dec, '18) Upvoted: 13 Mar Comments: 2
Under consideration

level 2 sawmill

Suggested by: valentin (25 Dec, '18) Upvoted: 22 Apr Comments: 0
Under consideration

Blacklisting and whitelisting for Boats

Suggested by: LordJakson (18 Nov, '18) Upvoted: 18 Jun Comments: 0
Under consideration

Separate "import" and "export" blacklists at harbours

Suggested by: Alycya (13 Nov, '18) Upvoted: 24 Feb Comments: 3
Under consideration boats

Show which fields belongs to a wheat farm

Suggested by: Binarin (07 Nov, '18) Upvoted: 13 Mar Comments: 1
Under consideration

Addition of a minimap

Suggested by: Andokai (25 Jan) Upvoted: 30 Apr Comments: 0
Under consideration

Camera Position Bookmarks

Suggested by: Tenphes (07 Nov, '18) Upvoted: 31 Jan Comments: 0
Under consideration

Higher Level Industry Upgrades

Suggested by: CommandoDude (30 Jan) Upvoted: 30 May Comments: 1
Under consideration

Volcanoes

Suggested by: Diamond (18 Jan) Upvoted: 24 Mar Comments: 0
Under consideration

Linux Version

Suggested by: linux (03 Nov, '18) Upvoted: 29 Jan Comments: 0
Under consideration

Storage yards should be able to push to/pull from other yards as needed

Suggested by: Whiskeyfur (26 Jan) Upvoted: 15 May Comments: 0
Under consideration

Item Teleporters

Suggested by: Diamond (15 Jan) Upvoted: 29 Jan Comments: 0
Under consideration

Upgradeable vision for watchtowers

Suggested by: Diamond (28 Dec, '18) Upvoted: 23 Jan Comments: 0
Under consideration

[Settings] Scaleable Font

Suggested by: wauz_the_wuff (10 Nov, '18) Upvoted: 29 Jan Comments: 0
Under consideration

Advanced boat routing

Suggested by: Naomi (06 Nov, '18) Upvoted: 23 Jan Comments: 0
Under consideration

oil drill and oil refinery.

Suggested by: João (15 Jan) Upvoted: 09 Apr Comments: 1
Under consideration

level 2 harbor level 2 boats and level 2 shipyard

Suggested by: valentin (25 Dec, '18) Upvoted: 08 May Comments: 1
Under consideration

Monument for Opportunity

Suggested by: crazy10101 (24 Feb) Upvoted: 21 Mar Comments: 0
Under consideration

Unlock 60fps

Suggested by: 靜靜雞 (25 Jan) Upvoted: 16 Jun Comments: 0
Under consideration

A Water Pump house for draining / Terraforming / Resource creation

Suggested by: Ben (15 Jan) Upvoted: 23 Feb Comments: 0
Under consideration

Show level of upgrade

Suggested by: Ste (19 Nov, '18) Upvoted: 23 Feb Comments: 0
Under consideration

Diamond achievement in campaign

Suggested by: Nenya_23 (13 Nov, '18) Upvoted: 23 Feb Comments: 0
Under consideration

Blacklist/Whitelist/Priority for Boats

Suggested by: cdotdark (11 Nov, '18) Upvoted: 27 Jan Comments: 0
Under consideration

Train Station Road Posts

Suggested by: cdotdark (11 Nov, '18) Upvoted: 01 Feb Comments: 0
Under consideration

How about a Catapult?

Suggested by: Scorp (09 Apr) Upvoted: 15 Jun Comments: 0
Under consideration

Storage Yard operable from all sides

Suggested by: DominiQue Johnson (29 Jan) Upvoted: 15 May Comments: 0
Under consideration

Quickly dump congested cargo routes

Suggested by: west_ninja (18 Nov, '18) Upvoted: 23 Jan Comments: 0
Under consideration

Resource Multi-Select for warehouses

Suggested by: Tokumei (14 Nov, '18) Upvoted: 09 Apr Comments: 0
Under consideration

Best Time Leaderboards for Campaign Missions

Suggested by: codebyfire (04 Nov, '18) Upvoted: 23 Feb Comments: 0
Under consideration campaign

keybindings cheatsheet (printable)

Suggested by: Robert Patton (31 Oct, '18) Upvoted: 29 Jan Comments: 0
Under consideration

Rail / Road crossing

Suggested by: slapnik (31 Oct, '18) Upvoted: 23 Jan Comments: 2
Done

Zoom and Turn while Moving

Suggested by: Andokai (25 Jan) Upvoted: 22 Apr Comments: 0
Under consideration

Automatic save file name

Suggested by: Vince (10 Dec, '18) Upvoted: 29 Jan Comments: 0
Under consideration

Auto save for ingame time

Suggested by: Naomi (19 Nov, '18) Upvoted: 23 Jan Comments: 0
Under consideration

Import&export rules on buildings

Suggested by: Mathijs (11 Nov, '18) Upvoted: 23 Jan Comments: 0
Done

Road Post Multi-Select

Suggested by: SlumMarsh (02 Nov, '18) Upvoted: 04 Jun Comments: 0
Under consideration

Import-export building rule reciprocation

Suggested by: crazy10101 (30 May) Upvoted: 11 Jul Comments: 0
Under consideration

Storage Yards should export resources that no longer match their rules

Suggested by: Rychard (15 May) Upvoted: 26 Jun Comments: 0
Under consideration

Different ship types

Suggested by: Stenny127 (22 Apr) Upvoted: 30 Apr Comments: 0
Under consideration

Templates

Suggested by: Strilter (28 Jan) Upvoted: 24 Feb Comments: 0
Under consideration

Colour of Road Posts to change based on blacklist rules

Suggested by: Normski (14 Dec, '18) Upvoted: 23 Feb Comments: 0
Done

Hotkey for building's area selection tab (like forestry's planting area tab)

Suggested by: SquintPig (17 Nov, '18) Upvoted: 23 Jan Comments: 0
Under consideration

Store a list of top completion times for a map.

Suggested by: Mblamar (06 Nov, '18) Upvoted: 23 Jan Comments: 0
Under consideration

Road Bridges

Suggested by: codebyfire (30 Oct, '18) Upvoted: 04 May Comments: 0
Planned

More modes on the "resource stats bar"

Suggested by: Ancillius (18 Jun) Upvoted: 18 Jun Comments: 0
Under consideration

Efficiency "Map Modes"

Suggested by: Ancillius (18 Jun) Upvoted: 18 Jun Comments: 0
Under consideration

diesel and electric trains

Suggested by: Danny Shadowfox (26 May) Upvoted: 26 May Comments: 0
Under consideration
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